Technical Artist VFX Jobs in Montreal, Canada at Ubisoft
Title: Technical Artist VFX
Company: Ubisoft
Location: Montreal, Canada
Category:
Position: Technical Artist [VFX]
Location: Montreal
Job Description
As a Technical Artist, you will join a small, empowered team building an ambitious multiplayer experience in Unreal Engine. We’re looking for hands‑on developers with a strong execution mindset, ownership, and pride in building something real – together.
What you’ll do
Design, implement, and maintain real-time VFX systems using Unreal Engine and Niagara, integrated directly into gameplay
Prototype, integrate, iterate on, and debug visual effects in-editor, in real gameplay conditions
Collaborate closely with gameplay, animation, and technical design to deliver clear and impactful effects
Own the readability, performance, and scalability of VFX across GPU and CPU budgets
Optimize effects using LOD, pooling, and instancing strategies
Define, improve, and document VFX pipelines and tools to accelerate iteration
Take end-to-end ownership of VFX systems, from artistic consistency to technical robustness
Qualifications
What you bring to the team
Strong hands-on experience as a Technical Artist in Unreal Engine, with a focus on VFX
Solid knowledge of Niagara, materials, and shaders
Understanding of performance optimization for real-time and multiplayer games
Ability to work directly in the editor and debug effects in gameplay context
Comfort collaborating across disciplines in a production environment
Ownership mindset and pride in delivering reliable, playable effects
Ability to balance visual quality with technical constraints
Clear communication and documentation skills
What to send our way
Your CV highlighting relevant skills and experiences
Optional: a portfolio or project links showcasing your work in Technical Art