Overview
Programmer, Engine Jobs in Montréal – Quebec at WB Games Montreal Inc
Title: Programmer, Engine
Company: WB Games Montreal Inc
Location: Montréal – Quebec
Category: Creative Arts/Media, Entertainment/Gaming
About the Company Warner Bros. Discovery, a premier global media and entertainment company, offers audiences the world’s most differentiated and complete portfolio of content, brands and franchises across television, film, streaming and gaming. The new company combines Warner Media’s premium entertainment, sports and news assets with Discovery’s leading non-fiction and international entertainment and sports businesses.
About WB Games MontréalWB Games Montréal is a division of Warner Bros Interactive Entertainment (WBIE). Founded in 2010, we are 300+ creative team members strong who join forces every day to create unforgettable AAA experiences across all platforms.
Job Description
Join the Wonder Woman team and help bring an iconic DC Superhero to life!
Monolith Productions, the award-winning AAA studio who brought you F.E.A.R. and Middle-earth:
Shadow of Mordor, seeks an Engine this role you will work with our core framework team on Monolith’s proprietary game engine. If you have a passion for learning the low-level technology that powers
modern
games, we’d love to hear from you!
Our Engine team is responsible for several systems that our gameplay and content teams build upon to create world-class games. Our broad reach includes asset loading, memory management, animation, VFX, physics, scripting, and much more!
This role is open only to people residing and having the legal right to work in Canada.
This position can be remote from home, on-site or hybrid from the WB Games Montreal studio.
Responsibilities
Write C++ code in a data-driven, proprietary engine.
Collaborate closely with design and art to build core gameplay experiences.
Work with
team leadership
to breakdown feature work into actionable, schedulable steps.
Write concise documentation for code and complex systems.
Job Qualifications
Experience2+ years of experience as a programmer working in C++.
Experience working
and
debugging
in a well-known IDE, such as Visual Studio or Rider.
Skills & Knowledge Excellent
communication
, interpersonal, and organizational skills.
Understanding of common game development concepts and systems.
Prior experience working in a 3D game engine (Proprietary, Unreal, Unity, etc.).Bonus Points (desired but not required)
Understanding of mathematics concepts commonly used in gaming, including linear algebra and trigonometry.
Experience helping maintain a live software product or game.
Experience developing for console platforms (Xbox, PS, etc.)Experience working in agile processes, such as Scrum.